亚伦·埃哈斯

    亚伦·加布里埃尔·埃哈斯是美国电视编剧兼制片人。他的作品主要由动画系列组成,包括担任《阿凡达:最后的气宗》的首席编剧和联合执行制片人,尽管他确实是真人秀系列《鲻鱼》和《编辑》的制片人。他还是Netflix系列《龙王子》的联合创作者。

亚伦·埃哈斯(Aaron Ehasz)名言

The characters don't all have to be likable, and they don't all have to be hateable. As long as it's interesting and you connect to them and they resonate with you and you want to find out what happens and it feels authentic, then we have something.

角色不一定都要讨人喜欢,也不一定都要让人讨厌。只要它是有趣的,你与他们联系,他们与你产生共鸣,你想知道发生了什么,感觉真实,那么我们就有了一些东西。

亚伦·埃哈斯

It is a labor of love, but there is a lot of labor, especially when you're trying to build a big, epic world with lots of details and a kind of physics of magic that makes some sense and actually has some rules to it.

这是一个爱的劳动,但有很多劳动,特别是当你试图建立一个大的,史诗般的世界有很多细节和一种物理的魔法,有一些道理,实际上有一些规则。

亚伦·埃哈斯

Our experience on 'Avatar' heavily influenced how we approached 'The Dragon Prince' and how we built our team.

我们在《阿凡达》的经历极大地影响了我们如何接近《龙王》,以及我们如何建立团队。

亚伦·埃哈斯

Yeah, so when 'Avatar' came out, the social media world and the idea of fan communities were very new. There were forums and you could obviously go to conventions and talk to people, but it wasn't as clear or easy.

是啊,所以当《阿凡达》问世时,社交媒体界和粉丝社区的想法都是非常新的。有论坛,你显然可以去参加会议和与人交谈,但这并不是那么清晰或容易。

亚伦·埃哈斯

Fantasy stories have almost always been very white and European-focused, and we wanted to tell a story that would feel both more modern and more global. We wanted to attract a diverse audience.

幻想故事几乎一直都是以白人和欧洲人为中心的,我们想讲一个让人感觉更现代、更全球化的故事。我们想吸引不同的观众。

亚伦·埃哈斯

We have a wonderful head of social media and community, Danika Harrod, who has a knowledge of community that's really authentic, and she just loves connecting with people and she's very empathetic to what fans might want.

我们有一位出色的社交媒体和社区负责人,丹妮卡·哈罗德,她对社区的了解非常真实,她只是喜欢与人交流,她对粉丝们可能想要的东西非常有同情心。

亚伦·埃哈斯

People can do bad things for good reasons, or for what they think are good reasons.

人们做坏事可以有好的理由,也可以有他们认为好的理由。

亚伦·埃哈斯

On 'The Dragon Prince', we wanted to push that even more to leverage the strengths of a CG and 3D pipeline. We wanted details on the character designs, in the costumes and sets, that you really can't get in traditional 2D animation.

在《龙太子》中,我们想进一步利用CG和3D管道的优势。我们想要的是角色设计的细节,服装和布景,这在传统的2D动画中是无法得到的。

亚伦·埃哈斯