丹尼尔·罗森菲尔德

    丹尼尔·罗森菲尔德 Daniel Rosenfeld,又名C418,是德国音乐家、制作人和音响工程师,最著名的是沙盒视频游戏Minecraft的作曲家和声音设计师。他还创作并制作了《超越陌生事物》的主题。

丹尼尔·罗森菲尔德(C418)名言

Mojang doesn't want to just have work relationships, they want social relationships between friends.

莫姜不想只拥有工作关系,他们想要朋友之间的社交关系。

丹尼尔·罗森菲尔德

There's this weird game called 'Blueberry Garden.' For that game an artist recorded some piano music, but evidently he only had a really terrible microphone on top of the piano, and I really liked it and wanted to experiment with that. So, I made piano recording and really mangled it, and kept experimenting with the technique.

有一个奇怪的游戏叫做“蓝莓花园”。在这个游戏中,一个艺术家录了一些钢琴音乐,但显然他钢琴上只有一个非常糟糕的麦克风,我真的很喜欢它,并想尝试一下。所以,我做了钢琴录音,真的弄坏了它,并不断试验的技术。

丹尼尔·罗森菲尔德

This new project, 'Excursions,' has been a trip down my own memory lane before 'Minecraft,' when I aspired to create music I could hear on a commute to dance to.

这个新项目“远足”是我在“Minecraft”之前的一次记忆之旅,当时我渴望创作出能在通勤途中听到的音乐,然后跳舞。

丹尼尔·罗森菲尔德

I started out being quite an eclectic composer, not quite sure where to fit in. I tried my hand a bit at everything, except perhaps music with lyrics.

一开始我是一个折衷的作曲家,不太确定该把自己放在哪里。我什么都试过了,除了有歌词的音乐。

丹尼尔·罗森菲尔德

My music is not worth $2.5bn. And also, I'm not rich.

我的音乐价值不到25亿美元。而且,我也不富有。

丹尼尔·罗森菲尔德

The first time I saw 'Minecraft,' people wanted to have 8-bit style video game music. But I wanted to go around that and make something organic and partly electronic, partly acoustic, and see if that would be interesting.

我第一次看《Minecraft》的时候,人们都想拥有8位风格的电子游戏音乐。但我想绕过去做一些有机的,部分是电子的,部分是声学的,看看这是否有趣。

丹尼尔·罗森菲尔德

With 'Minecraft,' I've started creating serene ambiance music. As the game went on to become famous, people started identifying me as the ambient music person, which I never actually thought I was.

有了“Minecraft”,我开始创作宁静的氛围音乐。随着游戏越来越出名,人们开始认为我是环境音乐人,而我从来没有想过我是。

丹尼尔·罗森菲尔德

I was worried Microsoft would take my music. But ultimately I talked to the lawyers and I still own it.

我担心微软会拿走我的音乐。但最终我和律师谈过了,我仍然拥有它。

丹尼尔·罗森菲尔德